package ua.tach.shortl.logic;

import com.badlogic.gdx.graphics.GL10;

public class DeadLink extends Link {
	
	public DeadLink(Point ind) {
		super(ind);
		// No switches
	}
	
	public boolean isFree(int dir) {
		return false;
	}
	
	public void render(GL10 gl) {
	}
}
